Recognizing that people respond more effectively to speed, fun and graphics, Prenskyas revolutionary approach melds the engagement of fast-paced video games with serious business content to create better and more engaging training. Digital Game-Based Learning expands on his technique by explaining what digital game-based learning is, why it is different and better, why itas not just another fad, where it can be used, and how to implement it. Brimming with case studies based on on-site visits to companies who have already successfully utilized this revolutionary training methodology, readers will discover new ways to better motivate and educate. A Web site a www.twitchspeed.com a linked to the guide will bring together the various people and companies involved in the game-based learning field and become a forum for the exchange of ideas.that situation that you can even add to, and they will show up (after being vetted) in othera#39;s games later. ... of a game called Where in the World is Carmen Sandiegoa#39;s Luggage? rather than a simulation called Customer Service at SAS Airlines.
Title | : | Digital Game-based Learning |
Author | : | Marc Prensky |
Publisher | : | McGraw-Hill Companies - 2001 |
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